

#COZY GROVE CHARACTERS SERIES#
It feels like a series of fetch quests for the most part, with the core gameplay lacking the kind of variety players would normally expect. The core gameplay attempts some variety with options to fish and dig, and so it bears (totally unintended pun here) some similarities with other titles in the genre, but much of the game involves fetching and delivering items, in particular, feeding logs to a living bonfire which drives the main narrative. Each bear has certain tasks for you to complete, and in the process of doing so you earn scout honor badges depending on the tasks you engage in, and by completing story quests you restore a sense of color and life into the island grove.

There’s meant to be some karmic symbolism here, but while Cozy Grove doesn’t explain the meta-physics of its setting in great detail, it provides just enough to create intrigue, and for players to care about the various bear spirits and their quirky personalities. The bears come in all styles and colors, including one fused with a seagull early on. Honestly, what kind of parent signs a permission slip to send their kid to a spiritual bear realm? It’s certainly a strange and unusual backdrop, but it does enough to help Cozy Grove differentiate itself from something like Animal Crossing. What immediately sets Cozy Grove apart is its basic premise and setup, where you are essentially a spirit scout looking to help rectangular bear spirits to find some sense of closure and direction on an island grove that functions as some quasi-afterlife. It may not reinvent the wheel or offer something drastically different from the aforementioned hits, but there are some unique quirks to the experience which might pique the interest of genre fans. There’s no shortage of these relaxing time burners, and so a new release like Cozy Grove certainly has something to prove in order to differentiate itself from the rest. Games Animal Crossing: New Horizons and the excellent Story of Seasons: Pioneers of Olive Town no doubt satisfy that sense of community and belonging, joining other time-sinks like Stardew Valley. But I've been known to partake of the finer things as well.'Course, the finer things'll give ye a crushing hangover just the same as the cheap stuff." This character always has a sense of humor, even in the tough times, which many adults will relate to.As crazy as the world is right now, this has been an opportune time for crafting/life simulators to really reach gaming audiences, simply because they have been the ultimate source of vicarious living.

Take this recurring chat quote, for example: "Aye, 'tis true that my reputation is of a grog-drinkin' hardy. The bears of "Cozy Grove" all have their own problems to work through, and even though the Captain's struggles are not easy to face, he's well aware of them. Players are likely to develop empathy and compassion for the Captain since the game is careful to give him a rich, colorful personality and not define him by his addiction, though there's also no beating around the bush.Īdults will notice the little "hic!" exclamations that make their way into the Captain's dialogue when he's under the influence. The Captain seems to struggle with overconsumption, touching on the sensitive yet important topic of alcohol addiction that's not often explored in gaming.
